Blip aka Karrin Harrington

Teleporting Martial Artist

Description:
THE RETRIBUTORS

Bilp Karrin harrington

Val Char Cost Roll Notes
25 STR 15 14- Lift 800.0kg; 5d6 2
19 DEX 18 13- OCV: 9/DCV: 10
25 CON 15 14-
18 INT 8 13- PER Roll 13-
14 EGO 4 12- ECV: 1 – 1
20 PRE 10 13- PRE Attack: 4d6

9 OCV 30
10 DCV 35
1 OMCV -6
1 DMCV -6
5 SPD 30 Phases: 3, 5, 8, 10, 12

23 PD 1 Total: 23 PD (12 rPD)
23 ED 1 Total: 23 ED (12 rED)
10 REC 6
45 END 5
12 BODY 2
45 STUN 13 Total Characteristic Cost: 181
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Teleportation: 60m/120m
Cost Maneuver OCV DCV Damage/Notes
4 Fast Strike +2 +0 12d6 Strike
5 Flying Dodge – +4 Dodge All Attacks, Abort; FMove
3 Legsweep +2 -1 11d6 Strike, Target Falls
3 Martial Throw +0 +1 10d6 +v/10, Target Falls
5 Sacrifice Strike +1 -2 14d6 Strike
5 Takeaway +0 +0 Grab Weapon, 60 STR to take weapon away
20 +5 HTH Damage Class(es)
2 Weapon Element: Blades, Empty Hand, Portal Attacks

Talents
6 2/2d6 Striking Appearance (vs. all characters)

Skills
3 Acting 13-
3 Breakfall 13-
3 Climbing 13-
3 Conversation 13-
3 Deduction 13-
3 Disguise 13-
4 Navigation (Dimensional, Land, Space) 13-
3 PS: Skydiving 12-
3 Security Systems 13-
3 Stealth 13-
1 TF: Parachuting, Basic
Learned powers
9 1) Mental Defense (9 points total)
Everyman skills
0 1) Concealment 8-
0 2) Language: English (idiomatic; Custom Adder, literate)
0 3) Persuasion 8-
0 4) PS: Stunt actor (Custom Adder) 11-

Cost Powers END
Mutant Teleport powers, all slots Unified Power (-¼)
29 1) Teleport redirect field: Resistant Protection (12 PD/12 ED) (36 Act Pts 0
12 2) Teleport redirect field: Power Defense (15 points) (15 Act Pts) 0
6 3) Teleport redirect field: +8 PD (8 Active Points)
6 4) Teleport redirect field: +8 ED (8 Active Points)
2 5) instint: Absolute Range Sense (3 Active Points)
5 6) Teleportation: Fixed Location (6 Locations) (6 Active Points) 0
Notes: Los Angeles,Millennium City,New Orleans,New York,UNTIL MoonBase.Irradiate Moonbase
16 7) Teleportation: Floating Fixed Location (4 Locations) (20 Active Points) 0
Equipment
2 1) Double Wakizashi: HKA 1 point (2d6 w/STR) (5 Act Pts); OAF (-1) 1
Notes: 4d6 hka w/ fast Strike / Blades sheath into the other’s blades handle forming a 15" wooden rod of Red Heart wood//Both blades are offset from center w/ full tangs// Blades are 7" with a 7 ½" handle
8 2) Polarizing contacts:Sight Group Flash Defense (12 points)IAF (-½) 0
3 3) Video recorder hiddin in N-space seeing and hearing what Blips sees and hears: Eidetic Memory (5 Active Points); IIF (-¼), Unified Power (-¼)

100 Mutant Power Teleport,Portals & Gates: Variable Power Pool, 60 base + 60 control cost, all slots Powers Can Be Changed As A Zero-Phase Action (1), No Skill Roll Required (1) (150 Active Points); all slots Limited Special Effect Uncommon SFX (-1), Unified Power (-¼)
xamples
0 1) Portal Vision: Penetrative with Normal Sight and Custom Adder 0
0 2) 100 versus Range Modifier for Normal Sight and Custom Adder 0
0 3) Sight and sound portal perception: Clairsentience (Sight Group And Normal Hearing), +3 to PER Roll, Custom Adder, Mobile Perception Point (can move up to 24m per Phase), Transmit 0
0 4) Teleportation 60m, 0
0 5) Teleportation 55m, x2 Increased Mass 0
0 6) Teleportation 50m, No Relative Velocity 0
0 7) Teleportation 48m, Safe Blind Teleport (
¼) 0
0 8) Teleportation 28m, No Relative Velocity, Safe Aquatic Teleport, x2 Increased Mass, Safe Blind Teleport (¼) 0
0 9) Teleportation 10m,Safe Blind(
¼), MegaScale (1m = 100 lightyears; 4 ¾) 0
0 10) Gate: Teleportation 10m, Custom Adder, Area Of Effect (4m Radius; +¼), Constant (
½), Usable Simultaneously (up to 8 people at once; 1), MegaScale (1m = 100 million km; +3) 0
0 11) Go away: Killing Attack – Ranged 4d6 (Custom Adder) 0
0 12) Vaccum: Blast 5d6, Custom Adder, Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (ED; All Or Nothing; +1) 0
-1 13) Sonic Boom: Hearing Group Flash 8 ½d6, Custom Adder, Does Knockback (
¼), Double Knockback (½), Area Of Effect (8m Radius; +½) -1 Act Pts 0
1 14) Portal Punching:Stretching 48m,Does Not Cross Intervening Space (
¼)1
0 15) go away: Tunneling 12m through 24 PD material, 0

Total Powers & Skill Cost: 284

400+ Matching Complications
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
10 Distinctive Features: Looker (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Enraged: Innocents harmed (Common), go 8-, recover 14-
15 Hunted: Mutant Haters Infrequently (Mo Pow; Harshly Punish)
15 Psychological Complication: Protective of innocents (Common; Strong)
15 Psychological Complication: Code vs killing (Common; Strong)
61 Experience Points

Total Complications Points: 461

Bio:

Background/History: the simple version might be that her parents got killed standing up to a gang or triad, and they are the moral fiber in her life
it may also be where powers first appeared
as the bullets struck her parents, her power kicked in an protected her from them(figure 9mm and 12 ga 3d6ka reduced penatration)
Her only thought was to get away to her favorite place the roof of their home/business
While down below the gang/triad saw Blip disappear,they decided to firebomb the place and leave

the killers are not caught for 5yrs,by then Karrin has been moved to live with an uncle,a Master Sargent in the U.S.Army
Life goes well for Karrin,she masters her powers,learns to defend herself and enjoy most of her teenage years
Then just before she turns 20, her parents killers are caught and Karrin is asked to ID them

Before she and her uncle can leave to return to her home town ,others in the gang/triad ambush Blip and her uncle killing him
Blip looses it and cripples the new killers
Later she goes and Id’s her parents killers and they are convicted getting LWoP
Word later gets to Blip that she and the gang/triad are at war
Blip just says “Bring it on Scum”

Karrin spent 5yrs with her uncle karrin knew one day she would have to take up defending the weak
So she spent her time learning how to defend herself and takedown bad guys

Personality/Motivation: generally happy ,till innocents get hurt ,then watch out

Quote: Bring it on scum

Powers/Tactics: Martial Artist
agent stomper
terrain changer
Long range trannsport

Campaign Use: Scout
Commando

Appearance: early 20’s
Amer-Asian ancestory
34c-23-35

Blip aka Karrin Harrington

CHAMPIONS : The Retributors RalphYoung Beastttt