Diamond

Description:

DIAMOND

Val Char Cost Roll Notes
75 STR 65 24- Lift 800 tons; 15d6 7
17 DEX 21 12- OCV: 6/DCV: 6
50 CON 80 19-
20 BODY 20 13-
15 INT 5 12- PER Roll 12-
18 EGO 16 13- ECV: 6
23 PRE 13 14- PRE Attack: 4½d6
10 COM 0 11-
45 PD 30 Total: 45 PD (30 rPD)
45 ED 35 Total: 45 ED (30 rED)
5 SPD 23 Phases: 3, 5, 8, 10, 12
25 REC 0
100 END 0
83 STUN 0

Total Characteristics Cost: 308

Movement:
Running: 6”/12”
Leaping: 15”/30”

Cost Powers END

60 Brick Tricks: Multipower, 60-point reserve
2u 1) Shockwave: Explosion (½) for up to
75 STR, Hole In The Middle (the hex he’s
standing in when he uses the power; +¼);
Extra Time (Full Phase; -½), Only Affects
Targets On The Ground (-¼), Only Does
Knockdown, Not Knockback (-0), Requires
A Brick Tricks Roll (-½) 5
2u 2) The Big Wrap-Up: Entangle 6d6, up
to 6 DEF; OIF (appropriate materials of
opportunity; -½), No Range (-½), Extra
Time (at least a Full Phase, and often
longer, depending on how long it takes
to get the materials; -½), Defense
Depends On Materials Used (-½),
Requires A Brick Tricks Roll (-½) 6
3u 3) Thunderclap: Hearing Group Flash
8d6, Explosion (-1d6/3”; +1), Hole In The
Middle (the one hex the brick is standing
in when he uses the power; +¼), Does
Knockback (
¼); Extra Time (Full Phase;
-½), Requires A Brick Tricks Roll (-½) 6
3u 4) Flick Of Unconsciousness: Energy
Blast 6d6, NND (defense is Lack Of
Weakness on defenses covering the head,
or any innate rPD protecting the head;
1); No Range (-½), Requires A Brick
Tricks Roll (-½), Side Effects (if roll is
failed, opponent takes character’s full
STR damage; -¼) 6
2u 5) Mega-Punch: Double Knockback
(
¾) for up to 75 STR; Extra Time
(Full Phase; -½), Increased Endurance
Cost (x2 END; -½), Requires A Brick
Tricks Roll (-½) 12

30 Diamond-Hard Hands: HKA 2d6
(4d6 w/STR) 3

22 Diamond-Hard Body: HKA 1d6,
Damage Shield (½), Reduced Endurance
(0 END; +½), Continuous (
1); No STR
Bonus (-½), Only Works When Hit, Not
When Grabbed/Grabbing (-½) 0
45 Hard Body: Hardened (x2; +½) for
45 PD/45 ED 0

45 Hard Body: Damage Resistance
(30 PD/30 ED), Hardened (x2; +½) 0
30 Diamond-Hard Body: Missile Deflection
(Any Ranged Attack), +5 OCV 0
31 Inhuman Metabolism: Life Support
(Immunity: all terrestrial diseases,
biowarfare agents, poisons, and chemical
warfare agents; Longevity: 400-year
lifespan; Safe Environments: High
Pressure, High Radiation, Intense Cold,
Intense Heat, Low Pressure/Vacuum) 0

10 Heavy Body: Knockback Resistance -5” 0

Martial Arts: Superheroic Brawling

Maneuver OCV DCV Notes
4 Charge +0 -2 17d6 + v/5 Strike, FMove
4 Crush +0 +0 19d6 Crush, Must Follow Grab
5 Grappling Block +1 +1 Grab One Limb, Block
4 Martial Escape +0 +0 90 STR vs. Grabs
3 Martial Grab -1 -1 Grab Two Limbs, 85 STR for holding on
4 Martial Strike +0 +2 17d6 Strike
3 Martial Throw +0 +1 15d6 + v/5, Target Falls
4 Reversal -1 -2 90 STR to Escape; Grab Two Limbs
3 Takedown +1 +1 15d6 Strike; Target Falls

Perks
3 Fringe Benefit: National Police Powers
5 Fringe Benefit: Security Clearance
10 Money: Wealthy
4 Reputation: well-known celebrity hero (in
the US) 11-, 2/2d6
*
Skills*
30 +6 HTH
3 Breakfall 12-
3 Bureaucratics 14-
3 Climbing 12-
3 Computer Programming 12-
3 Demolitions 12-
4 TF: Combat Aircraft, Large Planes, Small
Planes, Spaceplanes
2 WF: Small Arms
4 AK: Earth Locations With Known Superhuman
Or Paranormal Activity 13-
1 KS: Mining 8-
3 KS: DOSPA Procedure And Protocol 12-
5 KS: Earth Superhumans 14-
5 KS: History Of Superhumanity
1960-Present 14-
5 KS: The Superhuman World 14-
3 Mechanics 12-
4 Navigation (Air, Marine, Space) 12-
1 Paramedics 8-
17 Power: Brick Tricks 19-
5 SS: Geology 14-
5 Tactics 13-

Total Powers & Skills Cost: 450
Total Cost: 758

200+ Disadvantages
20 Hunted: anyone from the Fabulous Five’s
Rogue’s Gallery 11- (As Pow, Public Identity,
Harshly Punish)
5 Physical Limitation: Inconvenient Size and
Weight (Infrequently, Slightly Impairing)
5 Physical Limitation: Limited Sense of Touch
(Infrequently, Slightly Impairing)
10 Psychological Limitation: Still
Somewhat Grumpy, But Mostly For Show
(Common, Moderate)
25 Psychological Limitation: Never Quits Once
Committed (Very Common, Total)
15 Psychological Limitation: Usually Sides With
“The Little Guy” (Common, Strong)
15 Social Limitation: Super-Celebrity
(Frequently, Major)
10 Unluck 2d6

453 Experience Points

Total Disadvantage Points: 758

Bio:

Diamond

CHAMPIONS : The Retributors RalphYoung RalphYoung