Gibraltar

Gibraltar 2.0

Description:

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Character Name
Alternate Identities:
Player Name:
Image
CHARACTERISTICS



Val Char Points Roll Notes
10 STR 0 11- HTH Damage 2d6 END 1
10 DEX 0 11-
28 CON 18 15-
13 INT 3 12- PER Roll 12-
13 EGO 3 12-
18 PRE 8 13- PRE Attack: 3 1/2d6

10

OCV 35

3

DCV 0
1 OMCV -6
1 DMCV -6
4 SPD 20 Phases: 3, 6, 9, 12
22/34 PD 10 22/34 PD (0/12 rPD)
22/34 ED 10 22/34 ED (0/12 rED)
20 REC 16
80 END 12
20 BODY 10
60 STUN 20
142 Total Characteristics Points

CHARACTER IMAGE
EXPERIENCE POINTS

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Total Points:

400
Total XP Earned: 0

XP Spent:

0
XP Unspent: 0

Base Points:

400
Complication Points: 75
MOVEMENT
Type Total
Run 64m[128m NC]
Swim 0m[ NC]
H. Leap 2m
V. Leap 1m
Tunneling 20m[40m NC]
DEFENSES
Type Amount
Physical Defense 22/34
Res. Phys. Defense 0/12
Energy Defense 22/34
Res. Energy Defense 0/12
Mental Defense 7
Power Defense 10
COMBAT INFORMATION
OCV: 10 DCV: 3
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2+v/10; you take 1/3
Move Through 1/2 -v/10 -3 STR+v/6; you take ½ or all
Multiple Attack 1 var 1/2 Attack multiple times
Set 1 +1 +0 Ranged Attacks only
Shove 1/2 -1 -1 Push 1m per 5 STR
Strike 1/2 +0 +0 STR or weapon
Throw 1/2 +0 +0 Throw w/STR dmg
Trip 1/2 -1 -2 Ranged Attacks only
COMBAT MODIFIERS
Range (M) 0-8 9-16 17-32 33-64 65-128 126-250
RMOD 0 -2 -4 -6 -8 -10
HIT LOCATION
Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7 (19=Foot)
Leg shot (Vitals to Feet) -4 1d6+12

Character Name:
Alternate Identities:
Player Name:
Image
SKILLS
Cost Name
3 Persuasion 13-
3 Bureaucratics 13-
3 Tactics 12-
5 Geology: Science Skill 14-
14 Total Skills Cost
PERKS
Cost Name
11 Mineral wealth: Gems and assorted mineral Wealth: Filthy Rich
5 Fringe Benefit: Member of the Aristocracy/Higher Nobility
16 Total Perks Cost
TALENTS
Cost Name
3 Bump Of Direction
3 Total Talents Cost
POWERS
Cost Power END
46 Mineral Manipulation: Multipower, 80-point reserve, (80 Active Points); all slots Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
4f
1) StoneShape: Barrier 5 PD/5 ED, 19 BODY (up to 4m long, 2m tall, and 1/2m thick), Opaque Normal Sight, Indirect (Source Point is the same for every use, path is from Source Point to target; 1/4), Backlash (1/2) (80 Active Points); Restricted Shape (englobe only; -1/4), Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
8
4f
2) StoneShape: Barrier 7 PD/7 ED, 9 BODY (up to 18m long, 4m tall, and 1/2m thick), Indirect (Source Point is the same for every use, path is from Source Point to target; 1/4), Configurable (1/4) (79 Active Points); Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
8
3f
3) Mineral Animation: Telekinesis (50 STR) (75 Active Points); Only Works On Earth/Stone/Minerals Limited Group of Objects (-1/2), Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
7
4f
4) Rock Blast: Blast 10d6, Indirect (Source Point is the same for every use, path is from Source Point to target; 1/4), Armor Piercing (1/4) (75 Active Points); Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
7
3f
5) Quicksand: Change Environment (-12m of any mode of Movement, -12m of any mode of Movement, -13m of any mode of Movement, Alterable Origin Point, Long-Lasting 1 Minute), Area Of Effect (16m Radius; +3/4) (80 Active Points); must be in contact with ground(not vs. teleport/tunneling Power does not work in Common Circumstances; -1/2), Physical Manifestation (-1/4), Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
8
4f
6) Rock Storm: Blast 5d6, Area Of Effect (16m Radius Explosion; 1/4), Armor Piercing (1/4), Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4), Autofire (3 shots; +1 1/4) (75 Active Points); Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
7
4f
7) Disintegrate Minerals: Drain BODY 5d6, Area Of Effect (4m Radius; +1/4), Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4) (75 Active Points); Only vs minerals Power does not work in Uncommon Circumstances (-1/4), Unified Power (-1/4), Limited Power: when not in contact with the ground Power loses about a fourth of its effectiveness (-1/4), Gestures (-1/4)
7
24 Life Support (Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 0
5 Earth Sight: Partially Penetrative with Normal Sight 0
10 Regeneration (1 BODY per Hour), Can Heal Limbs, Resurrection (33 Active Points); Unified Power (-1/4), Only in contact with earth/stone/minerals Power does not work in Uncommon Circumstances (-1/4) 0
40 Fluidic Earth: Multipower, 60-point reserve, (60 Active Points); all slots Physical Manifestation (-1/4), Unified Power (earth powers; -1/4)
8v
1) Tunneling 20m through 9 PD material, Fill In, Invisible Power Effects (Inobvious to [one Sense Group]; +1/4) (60 Active Points); Physical Manifestation (-1/4), Unified Power (earth powers; -1/4)
6
8v
2) Running +60m (64m total) (60 Active Points); Physical Manifestation (-1/4), Unified Power (earth powers; -1/4)
6
1f
3) Alien Mind: Invisibility to Mental Group , Reduced Endurance (0 END; +1/2) (15 Active Points); Unified Power (-1/4), On Power Only Works While Character Is Touching The Ground (-1/4), Physical Manifestation (-1/4)
0
1f
4) Clinging (normal STR) (10 Active Points); Physical Manifestation (-1/4), Unified Power (earth powers; -1/4)
0
3 Knockback Resistance -5m (5 Active Points); Unified Power (-1/4), Only in contact with earth/stone/minerals Power does not work in Uncommon Circumstances (-1/4) 0
10 Grounded: Power Defense (10 points) 0
18 Rocky Skin: Resistant Protection (12 PD/12 ED) (36 Active Points); half power when not in contact with earth Power loses about half of its effectiveness (-1) 0
9 Rocky Skin: +10 ED (Custom Adder) (20 Active Points); half when not in contact with earth/minerals Power loses about half of its effectiveness (-1), Unified Power (-1/4)
9 Rocky skin: +10 PD (Custom Adder) (20 Active Points); half when not in contact with earth Power loses about half of its effectiveness (-1), Unified Power (-1/4)
7 Mental Defense (7 points total) 0
225 Total Powers Cost

Character Name:
Alternate Identities:
Player Name:
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COMPLICATIONS
Cost Complication
15 Distinctive Features: Earth Elemental (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Unluck: 2d6
20 Hunted: US Military Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Mildly Punish)
15 Hunted: Vizier of Grand Republic Infrequently (As Pow; NCI; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
15 Physical Complication(Heavy, 300kg’s: (Frequently; Slightly Impairing)
75 Total Disadvantages Cost
APPEARANCE
Hair Color: None
Eye Color: Red
Height: 1.97 m : 6’ 6"
Weight: 100.00 kg : 220 lbs
Description:
BACKGROUND
Gibraltar(Kohnnatlikn si ….Name is verry long, call him tika as a nickname) was born to a Higherborn earth elemental father and Fire elemental mother. This was in one of the highest noble houses in the kingdom with there son in line for the throne. This was an arranged marriage to unite two warring factions and help bring a war two a close. As you would think this caused some strife in the noble houses. Others in the court felt that the mixing of blood was very unclean and so growing up was full of adventure and breaking things. From time to time curiosity would cause Gibraltar to roam too far away from his home and to the surface. Unfortunately, the “surface” was a basement level of Norad. As you would imagine the US military was not please with this kind of breach and attempted to capture and interrogate him. Additionally, this breach was mistimed with an attempt to steal some millitary secrets by a shadowy outfit known as Nemesis to sell to the highest bidder. Gibraltar got emeshed with this attempt and they are still looking for him to get some answers. After he escaped his captors he headed back home to find The great he grew up in laid waste the occupying army searching for people to round up for slaves. Gibraltar escaped with his life but was unable to find his family. At this point he is on the run looking for help to find his family. He knows most if not all surface dwellers have no idea of what is going on beneath the surface.
PERSONALITY
QUOTE
POWERS/TACTICS
Restrain, restrict, and Pummel
CAMPAIGN_USE
Character created with Hero Designer (version 20141207) Character exported on Mon, 19 Jan 2015 21:12:43 </body>

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Bio:

Gibraltar

CHAMPIONS : The Retributors RalphYoung Kryptkpr