Mutant Hunter Bot Mentalist

Alter ego of Richard Stone (Alien included)

Description:

MUTANT HUNTER BOT MENTALIST

Val Char Cost Roll Notes
6 STR -4 10- Lift 57.4kg; 1d6
18 DEX 16 13- OCV: 8/DCV: 6
10 CON 0 11-
18 INT 8 13- PER Roll 13-
13 EGO 26 12- ECV: 8 – 8
13 PRE 3 12- PRE Attack: 2 ½d6

8 OCV 25
6 DCV 15
8 OMCV 24
8 DMCV 24
4 SPD 20 Phases: 3, 6, 9, 12

10 PD -3 Total: 10 PD (10 rPD)
10 ED -3 Total: 10 ED (10 rED)
10 REC 6
50 END 6
20 BODY 10
Total Characteristic Cost: 173

Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m

Cost Powers END
Robot body, all slots Unified Power (-¼)
48 1) Takes No STUN (60 Active Points) 0
72 2) Resistant Protection (10 PD/10 ED) (90 Active Points) 0
13 3) Regeneration (1 BODY per Turn) (16 Active Points) 0

60 Mental Powers: Multipower, 60-point reserve, Reduced Endurance (½ END; ¼) (75 Active Points); all slots Unified Power (-¼)
5f 1) Entangle 1d6, 1 PD/1 ED, Cannot Be Escaped With Teleportation (
¼), Area Of Effect (4m Radius; ¼), Takes No Damage From Attacks All Attacks (½) (60 Active Points) 2
4f 2) Mental Scrambler: Drain EGO 2 ½d6, Area Of Effect (4m Radius; ¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (56 Active Points) 6
5f 3) Mental Blast 6d6 (60 Active Points) 6
5f 4) Mental Illusions 12d6 (60 Active Points) 6
5f 5) Mind Control 9 ½d6, Telepathic (
¼) (60 Active Points) 6
5f 6) Telepathy 12d6 (60 Active Points) 6
5f 7) Telekinesis (40 STR) (60 Active Points) 6

Total Powers & Skill Cost: 227
Total Cost: 400

400+ Matching Complications
5 Accidental Change Aliens take over: in the presence of known mutants 8- (Uncommon)
15 Psychological Complication: Aliens take over (Uncommon; Total)
15 Psychological Complication: Overconfidence (Common; Strong)
15 Hunted: aliens Infrequently (Mo Pow; Harshly Punish)
10 Vulnerability: 2 x STUN Magic (Uncommon)
15 Enraged: when attacked w/ magic (Uncommon), go 11-, recover 11-

Bio:

Mutant Hunter Bot Mentalist

CHAMPIONS : The Retributors RalphYoung espatier