An energy projecting speedster


Player: Arcangel Ortiz, Jr.

Val  Char   Cost
10  STR0
18  DEX16
13/18  CON3
10  INT0
10  EGO0
10  PRE0
4/11  OCV5
5/11  DCV5
3  OMCV0
3  DMCV0
5  SPD30
12/18  PD4
12/18  ED4
10  REC6
50  END6
15  BODY5
50  STUN15
16m/40m,  RUN4
6m  SWIM1
6m  LEAP1
Characteristics Cost: 105

Cost  PowerEND
  Mutant Powers, all slots Unified Power (Mutant; ‐1/4) 
24  1) +6 OCV (30 Active Points); Unified Power (Mutant; ‐1/4) 
24  2) +6 DCV (30 Active Points); Unified Power (Mutant; ‐1/4) 
4  3) +5 CON (5 Active Points); Unified Power (Mutant; ‐1/4) 
8  4) Regeneration (1 BODY per 20 Minutes) (10 Active Points); Unified Power (Mutant; ‐1/4) 0
8  5) Rapid Attack (10 Active Points); Unified Power (Mutant; ‐1/4) 
8  6) Lightning Reflexes (+10 DEX to act first with All Actions) (10 Active Points); Unified Power (Mutant; ‐1/4) 
2  7) Rapid ( x10) with Normal Sight (3 Active Points); Unified Power (Mutant; ‐1/4) 0
6  8) Running up Buildings: Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (‐1/4), Only When Moving (‐1/4), Unified Power (Mutant; ‐1/4) 0
4  Power Defense (8 points) (8 Active Points); Only vs Mutant Suppression/Drain (‐1) 0
19  Hyper‐running: Multipower, 24‐point reserve, (24 Active Points); all slots Unified Power (Mutant; ‐1/4) 
2f  1) Super‐running: Running +24m (16m/40m total) (24 Active Points); Unified Power (Mutant; ‐1/4) 2
2f  2) Overdrive Running: (Total: 24 Active Cost, 16 Real Cost) Reduced Endurance (1/2 END; +1/4), MegaScale (1m = 1 km; +1) (20 Active Points); Unified Power (Mutant; ‐1/4) applied to Running (Real Cost: 13) plus Naked Advantage: Usable [As Flight] (+1/4); Unified Power (Mutant; ‐1/4) for up to 16 Active Points (4 Active Points); Only in contact with a surface (‐1/4) (Real Cost: 3) 1
60  Multipower, 75‐point reserve, (75 Active Points); all slots Unified Power (Mutant; ‐1/4) 
6f  1) Ion Shot: Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Unified Power (Mutant; ‐1/4) 3
6f  2) Double Shot: Blast 10d6, Area Of Effect (4m Radius; +1/4), Reduced Endurance (1/2 END; +1/4) (75 Active Points); Unified Power (Mutant; ‐1/4) 3
3f  3) Direct Current Paralysis Field v2.0: (Total: 63 Active Cost, 27 Real Cost) Entangle 1d6, 2 PD/1 ED, Only vs Targets with Muscles or Other Comparative Structures (+0), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Cannot Be Escaped With Teleportation (x2; +1/2), Takes No Damage From Attacks All Attacks, STR only to break out (+1), Area Of Effect (64 2m Areas; +1 1/2) (59 Active Points); No Range (‐1/2), Vulnerable (Common; Electrical; ‐1/2), Limited to path of runner & 1 meter to each side (‐1/4), Unified Power (Mutant; ‐1/4) (Real Cost: 24) plus Area Of Effect (2m Radius; +1/4); Unified Power (Mutant; ‐1/4) for up to 13 Active Points of Main Power, Constant (+1/2) (4 Active Points) (Real Cost: 4) 1
12  Bulletresistant Spandex Costume: Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (‐1/2) 0
4  Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (‐1), Sense Affected As Hearing [very common Sense] (‐1/2) 0
  MP3 Player, all slots IAF Fragile (‐3/4), Perceivable (‐1/2) 
4  1) +1 OCV (House Rule) (10 Active Points); IAF Fragile (‐3/4), Perceivable (‐1/2) 
4  2) +1 DCV (House Rule) (10 Active Points); IAF Fragile (‐3/4), Perceivable (‐1/2) 
5  Presence Defense: +10 PRE (10 Active Points); Only To Protect Against Presence Attacks (‐1) 
Powers Cost: 215

Cost  Martial Arts Maneuver
5  Speed Taijutsu, Softcap Adjustment [Notes: +1 DCV for softcap offset] 
4  1) Atemi Punch(Nerve Strike): 1/2 Phase, ‐1 OCV, +1 DCV, 2d6 NND 
5  2) Joint Break: 1/2 Phase, ‐1 OCV, ‐2 DCV, Grab One Limb; HKA 2d6 , Disable 
3  3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/10, Target Falls 
Martial Arts Cost: 17

Cost  Skill
2  AK: Campaign City 11‐ 
3  Acrobatics 13‐ 
3  Breakfall 13‐ 
3  Computer Programming 11‐ 
3  Deduction 11‐ 
10  Defense Maneuver I‐IV  
3  Electronics 11‐ 
4  KS: Ninjutsu 13‐ 
1  KS: Superhero World 8‐ 
4  Language: English (idiomatic) 
0  Language: Japanese (idiomatic) (4 Active Points) 
9  Navigation 14‐ 
3  Stealth 13‐ 
4  WF: Common Martial Arts Melee Weapons, Common Melee Weapons 
  Everyman Skills 
0  1) AK: Tokyo 8‐ 
0  2) Acting 8‐ 
0  3) Climbing 8‐ 
0  4) Conversation 8‐ 
0  5) PS: Barrista 11‐ 
0  6) Paramedics 8‐ 
0  7) Persuasion 8‐ 
0  8) TF: Small Motorized Ground Vehicles 
3  Teamwork 13‐ 
10  Defensive Attack [Notes: A character with this optional new Combat Skill has a heightened ability to avoid attacks in combat. He only suffers a ‐2 DCV when making a Multiple Attack (6E2 73), rather than his DCV being halved. (This includes Multiple Attacks made with the Two‐Weapon Fighting Skill.) No roll is required, and all other Multiple Attack penalties and rules apply. Defensive Attack costs 10 Character Points and applies to all forms of Multiple Attack. If a character only wants to be able to use it with Multiple Attacks only featuring HTH attacks, or only featuring Ranged attacks, he can apply a ‐1 Limitation, HTH Multiple Attacks Only or Ranged Multiple Attacks Only.

pg 38] 

Skills Cost: 65

Cost  Perk
1  Fringe Benefit: Passport 
1  Money: Well Off 
Perks Cost: 2

Cost  Talent
3  Lightning Calculator 
3  +1/+1d6 Striking Appearance (vs. all characters) 
12  Combat Luck (6 PD/6 ED) 
Talents Cost: 18

Total Character Cost: 421

Val  Disadvantages
10  Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 
15  Psychological Complication: Overconfident (Very Common; Moderate) 
15  Social Complication: Secret Identity Frequently, Major 
5  Vulnerability: 1 1/2 x STUN Drugs, Toxins (Uncommon) 
10  Social Complication: Harmful Secret: Yakusa Daughter Infrequently, Major 
20  Hunted: Yakusa Father Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 

Disadvantage Points: 75

Base Points: 400
Experience Required: 22
Total Experience Available: 24
Experience Unspent: 2


Born in Japan to her mother, Aiyoku, who was in an adulterous relationship with an American soldier, Nagato Tetsurō, whom was her husband’s, Kagetaka, best friend. Kagetaka had met Tetsurō when Tetsurō save his life from a drunken driver. They had become fast friends but it wasn’t until after Kagetaka introduce Tetsurō to his wife that they had discovered that Tetsurō had already met Aiyoku a few weeks earlier. The situation put Kagetaka in a bind as Aiyoku had only that morning told her husband that she was pregnant and, unknown to Tetsurō, Kagetaka was a member of a Yakusa clan and his wife’s infidelity could be seen as him being weak. Kagetaka felt honorbound to allow the pregnancy to take place but at the cost of essentially shunning his wife. Tetsurō died a few days before Noriko’s birth from a helicopter accident and Kagetaka promised his friend that Noriko would want for nothing.

She grew up with her mother in an apartment at the edge of the Harajuku district, exposed the clothing culture of the area until she reached puberty and accidentally shocked another student. She was then homeschooled, given tutors, involved herself with gymnastics all the while continuing to keep her connections with her friends from school. She got involved with Cybergoth culture, acting out in her isolation. When she was confronted about the time she spent out with her friends, she acted up and ran as fast as she could, her metahuman based running kicked in and she ran out into the country where she was struck by lightning. She appeared in feudal Japan with the 電光 (Lightning) ninja clan. They were performing a ritual apparently powered by the lightning storm around them. They were told of a legend of young woman who embodied the very power that their clan represents, one that would make sure the legacy of their clan lived on. Over the next few weeks, she lived with the clan, learned of their ways but in the end, their clan died, but the priest that performed the ritual to return Noriko back home. With her experiences with the clan, she had a new appreciation for life; no longer the self-centered young girl, but a mature woman with the only evidence of her time there was the kunoichi outfit she wore, the clan’s shinobi manual, and her personal ninjatō & tantō, given to her by the clan’s blacksmith when she started her training.

She continued her love of dance, training in her ninjutsu from the clan manual, with a sense of honor to want to do the right thing and to learn more about the culture that her biological father grew up in, she moved to the United States to live up to her legacy.


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